Professor of Artificial Intelligence and Games
University of Ulster
Expert in AI, Machine Learning, Games and VR Development, and Assistive Health Technology Innovation
Terminal Portfolio
My research applies artificial intelligence expertise to diverse domains including game design, virtual reality, intelligent interactive storytelling, user modelling, cloud computing, and assisted intelligent health technologies.
Generative neural networks, unsupervised learning, and pattern recognition systems.
AI-driven game design, intelligent interactive storytelling, and immersive user experiences.
Brain-computer interfaces, VR stroke rehabilitation, and assisted intelligent health systems.
Green transition ecosystems, ecotourism technologies, and circular economy solutions.
Leading cutting-edge research projects funded by AHRC, Innovate UK, EU Horizon 2020, and industry partners
AHRC Funded Project (2023-2025)
Future Island-Island project focusing on ecotourism, circular economy, and sustainability solutions for Northern Ireland.
Innovate UK (2024-2025)
Developing AI-powered 3D animation systems using VR headsets and inertial devices for next-generation content creation.
AHRC (2023-2029)
Long-term research network focusing on collaborative technologies and creative industries innovation.
Belfast City Council & Dept for Science (2024-2025)
Exploring 5G technologies for distributed film production and content creation capabilities.
EU Horizon 2020 (2016-2020)
Magic PCP project developing virtual reality solutions for stroke patient rehabilitation and recovery.
AHRC (2018-ongoing)
Supporting Northern Ireland's creative screen industries through technological innovation and research.
Research published in leading international journals and conferences in AI, machine learning, and games technology
Research impact spanning over two decades with contributions to artificial intelligence, neural networks, brain-computer interfaces, and health technology applications.
"Artificial Intelligence in Education as a Rawlsian Massively Multiplayer Game: A Thought Experiment on AI Ethics"
IEEE 13th International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE), 2023
"Decoding Motion Trajectories in an Upper Limb BCI: Linear Regression vs Deep Learning"
IEEE, 2023
Course Director for BSc Game Design and Development, fostering creativity and technical excellence in the next generation of game developers
Course Director for Ulster University's newly established undergraduate programme, leading teaching across six modules and preparing students for careers in the gaming industry.
Actively supervising research students in AI, games technology, health applications, and sustainable innovation. 16 completed PhD supervisions with expertise in machine learning, neural networks, and interactive systems.
Opportunities for undergraduate and postgraduate students to participate in funded research projects through AHRC, Innovate UK, and EU Horizon programmes. Industry partnerships provide real-world experience.
Get in touch for research collaboration, academic inquiries, or student supervision opportunities
Monday - Friday: 9:00 AM - 5:00 PM
During teaching semesters at Ulster's Magee campus
Note: Academic staff may be on campus less frequently outside of the semester.
Available for student meetings by appointment. Please email to schedule a consultation for academic advice, research discussions, or project supervision. Students may also contact via Blackboard LMS.
Open to discussing collaborative research opportunities in AI, Games Technology, Health Technology, and Sustainable Innovation. Industry partnerships welcome.
Email responses typically within 1-2 business days. For urgent matters, please indicate priority in your subject line.
Actively seeking collaborators for projects involving AI in gaming, health technology solutions (via eXRt Healthcare), and green transition ecosystems.